Bio Lab Enchants

De Play Klaipeda Wiki

Puedes obtener varios elementos y encantamientos a través de Bio Labs. A continuación puede leer sobre los detalles.

Equipamiento y Materiales

  1. Ve a Lighthalzen y camina hasta la Guardia. (lighthalzen 267, 200) Habla con él hasta que aparezca un texto azul y te dejará pasar.
  2. Encuentra al viejo extraño "Weird old man" (/navi lighthalzen 342/290) y elige Hablar con él.

Materiales

Para obtener estos equipos, necesitas tres tipos de monedas.

Los dejan caer los monstruos en Bio Lab Nivel 2, Nivel 3 y Nivel 4.

Materiales / Nivel del Dungeon
Ghost Chill Will of Warrior (Level 3) Blood Thirst (Level4)

Lista de Equipamientos

Armaduras
Nombre Precio Descripción
Giant Shield [1] 100x Will of Warrior

50x Blood Thirst

35x Ghost Chill

ItemID: 2160

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Made similar to a Giant's shield that was an Ancient Temple guardian.

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Decreases damage taken from Large size by 5%.

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Refine Level +9:

Decreases damage taken from Large size by 5%.

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Type: Shield

Defense: 130

Weight: 280

Armor Level: 1

Enchantable: Yes

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Requirement:

Base Level 100

Rune Knight and Royal Guard

Geffenia Water Book [1] 100x Will of Warrior

50x Blood Thirst

22x Ghost Chill

ItemID: 2161

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One of Geffenia's secret treasures. There are not many people who can use this shield's magic.

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INT +1

MDEF +2

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Base INT at least 120:

MATK +10

MaxHP +800

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When equipped with Lacryma Stick: Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%.

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Type: Shield

Defense: 30

Weight: 100

Armor Level: 1

Enchantable: Yes

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Requirement:

Base Level 100

Warlock

Bible of Promise Vol.2 [1] 100x Will of Warrior

50x Blood Thirst

22x Ghost Chill

ItemID: 2162

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An ancient book of sacred songs handed down in the cathedral.

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MDEF +5

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Enables the use of Level 2 Odin's Power.

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Increases Healing skills effectiveness by 5%.

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Type: Shield Defense: 20

Weight: 50

Armor Level: 1

Enchantable: Yes

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Requirement:

Base Level 140

Archbishop

Savage Cape 300x Will of Warrior

300x Blood Thirst

400x Ghost Chill

ItemID: 2582

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This wide Manteau carries with it the meaning of Salvation.

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Enables the use of Level 1 Cicada Skin Shed.

Increases Cicada Skin Shed skill cooldown by 30 secs.

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Increases SP Consumption by 100%.

Drains SP by 1200 when this garment unequipped.

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Type: Garment

Defense: 1

Weight: 40

Armor Level: 1

Enchantable: Yes

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Requirement:

Base Level 130

Warlock and Archbishop

Assassin's Handcuffs [1] 100x Will of Warrior

50x Blood Thirst

35x Ghost Chill

ItemID: 2892

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A glove designed to defend and attack at the same time.

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MaxSP +20

DEF +3

Critical +3

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When equipped with Krishna:

ATK +50

FLEE -30

Increases damage of Sonic Blow by 50%.

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When equipped with Cakram:

MaxHP -10%

Critical +4

Increases Critical Damage by 40%.

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Type: Accessory

Weight: 40

Armor Level: 1

Enchantable: Yes

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Requirement:

Base Level 100

Guillotine Cross

Green Operation Coat [1] 100x Will of Warrior

50x Blood Thirst

30x Ghost Chill

ItemID: 15044

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A lab outfit from a student who went crazy while studying Homunculi for too long.

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DEX +1

MaxSP +30

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When equipped with Scalpel:

Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol.

This rate increases depending on the Refine Level.

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Type: Armor

Defense: 66

Weight: 66

Armor Level: 1

Enchantable: Yes

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Requirement:

Base Level 100

Genetic

Ancient Gold Ornament [1] 300x Will of Warrior

300x Blood Thirst

400x Ghost Chill

ItemID: 18570

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A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.

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Base Level at least 150:

All Basic Stats +2

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When equipped by Swordman, Merchant or Thief classes:

Increases physical damage against all classes by 8%

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When equipped by Mage or Acolyte classes:

MATK +8%.

Increases Healing skills effectiveness by 7%.

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When equipped by Archer classes:

DEX +3

Increases Ranged Physical Damage by 10%.

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Type: Headgear

Defense: 7

Position: Top

Weight: 40

Armor Level: 1

Enchantable: Yes

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Requirement:

Base Level 100

3rd classes

Armaduras
Nombre Precio Descripción
Agent Katar [1] 50x Will of Warrior

100x Blood Thirst

10x Ghost Chill

ItemID: 1290

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The Katar used by an assassin who never lose targets in any situation used. He even used his luck to focus on the target.

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Increases HIT by 1 for every 2 LUK.

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Type: Katar

Attack: 170

Weight: 120

Weapon Level: 3

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Requirement:

Base Level 100

Guillotine Cross

Guillotine Katar [1] 50x Will of Warrior

100x Blood Thirst

85x Ghost Chill

ItemID: 1291

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Long ago, a Guillotine Cross used this to kill his betrayer.

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DEX +2

FLEE -30

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Increases Physical Damage against Demi-Human race by 50%.

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Increases damage of Cross Impact by 30%.

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Type: Katar

Attack: 200

Weight: 150

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 140

Guillotine Cross

Ygnus Stale [1] 50x Will of Warrior

100x Blood Thirst

35x Ghost Chill

ItemID: 1392

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A large axe made by a blacksmith from the fires of a volcano.

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Random chance to inflict Burning status on the target or wielder when dealing physical damage.

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Indestructible in battle

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Type: Two-Handed Axe

Attack: 250

Weight: 190

Element: Fire

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 95

Transcendent Swordsman and Merchant

End Sektura [1] 50x Will of Warrior

100x Blood Thirst

35x Ghost Chill

ItemID: 1393

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An axe made of arctic ice.

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Random chance to inflict Crystallization status on the target or wielder when dealing physical damage.

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Indestructible in battle

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Type: Two-Handed Axe

Attack: 250

Weight: 190

Element: Water

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 95

Transcendent Swordsman and Merchant

Cannon Spear [1] 50x Will of Warrior

100x Blood Thirst

40x Ghost Chill

ItemID: 1435

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A very sharp spear made from cranium.

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MaxSP -100

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Increases damage of Cannon Spear by 10%.

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For each Refine Level:

Increases damage of Cannon Spear by 3%.

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Type: One-Handed Spear

Attack: 180

Weight: 160

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 100

Royal Guard

Giant Lance 300x Will of Warrior

300x Blood Thirst

400x Ghost Chill

ItemID: 1490

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The mini sized version of a spear from the Giants who were guardians in an Ancient temple.

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ASPD -10

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When you unequip this weapon it will drain SP by 600.

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Increases skill cooldown of Spiral Pierce by 20 seconds.

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Base STR at least 120:

ATK +300

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Type: Two-Handed Spear

Attack: 20

Weight: 2000

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 140

Rune Knight

Chilly Spell Book [2] 50x Will of Warrior

100x Blood Thirst

40x Ghost Chill

ItemID: 1584

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One of the 4 element magic books which have a High Socerer's study. [Part. ice]

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DEX +1

MATK +160

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Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.

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Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.

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Indestructible in battle

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Type: Book

Attack: 100

Weight: 100

Element: Water

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 100

Sorcerer

Light of Recovery [1] 50x Will of Warrior

100x Blood Thirst

40x Ghost Chill

ItemID: 1659

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A staff used for healing skill.

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MATK +160

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Increases Healing skills effectiveness by (6*Refine Level)%.

Increases SP Consumption of Heal, Coluceo Heal and Highness Heal based on Refine Level.

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Indestructible in battle

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Type: One-Handed Staff

Attack: 30

Weight: 40

Element: Holy

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 110

Archbishop

Aztoe Nail 50x Will of Warrior

100x Blood Thirst

35x Ghost Chill

ItemID: 13069

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Blue dagger that has opposite magic power in.

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MATK +80

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Random chance to inflict Frozen status when dealing physical damage.

Increases the chance with each Refine Level.

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Type: Dagger

Attack: 160

Weight: 50

Element: Wind

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 110

Transcendent Novice, Swordsman, Merchant and Thief

Scarletto Nail 50x Will of Warrior

100x Blood Thirst

35x Ghost Chill

ItemID: 1370

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A gigantic and ridiculously heavy axe that requires great strength to use it properly.

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Increases After Attack Delay by 40%.

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Increases SP Consumption by 100%.

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Base STR at least 95:

ATK +340

Random chance to inflict Stun status on the target when dealing physical damage.

Random chance to destroy target's armor when dealing physical damage.

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Type: Two-Handed Axe

Attack: 10

Weight: 600

Weapon Level: 4

Can be enchanted by:

<NAVI>Mayomayo<INFO>malangdo,213,167,0,100,0,0</INFO></NAVI>

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Requirement:

Base Level 80

Swordsman and Merchant

Bloody Cross 50x Will of Warrior

100x Blood Thirst

40x Ghost Chill

ItemID: 16017

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A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.

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When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.

Increases the casting rate of the skill by the Refine Level.

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Type: Mace

Attack: 170

Weight: 150

Element: Shadow

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 100

Transcendent Acolyte

Catapult [2] 50x Will of Warrior

100x Blood Thirst

35x Ghost Chill

ItemID: 18109

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A bow developed by thief guild, especially made to fire multiple arrows at a time.

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Increases damage of Triangle Shot by (2*Refine Level)%.

Increases SP Consumption of Triangle Shot based on Refine Level.

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Type: Bow

Attack: 150

Weight: 110

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 100

Shadow Chaser

Big Crossbow [2] 50x Will of Warrior

100x Blood Thirst

35x Ghost Chill

ItemID: 18110

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A very sensitive bow to use and it is specialized on fusillade.

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Increases damage of Arrow Storm by (Refine Level*5)%.

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Increases SP Consumption by (Refine Level*5)%.

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Base AGI at least 120:

ASPD +1

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Type: Bow

Attack: 160

Weight: 90

Weapon Level: 4

Enchantable: Yes

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Requirement:

Base Level 110

Ranger

Creeper Bow [2] 50x Will of Warrior

100x Blood Thirst

35x Ghost Chill

ItemID: 18111

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A bow made with a strong stem from the devildom. By using spider web arrow, it ties enemies.

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DEX +1

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When using physical attacks, it has a chance to auto-cast Level 1 Spider Web with a certain rate.

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Type: Bow

Attack: 150

Weight: 150

Weapon Level: 3

Enchantable: Yes

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Requirement:

Base Level 120

Ranger, Minstrel and Wanderer

Encantamientos

  1. Teletransportarse a Dungeons > Bio Lab. Ve al segundo piso .
  2. Ve a los dormitorios del sureste (lhz_dun02 206, 33) .
  3. Habrá un túnel en la esquina suroeste.
  4. Entra al túnel, ve al sur, al este y entra en la disformidad.
  5. Habla con el Hechicero (lhz_cube 233, 24) y elige Aquí tienes, señor.

Hay algunas reglas que debes tener en cuenta:

  • Puedes encantar tus objetos con hasta 2 encantamientos aleatorios (3.º y 4.º espacio ocultos).
  • Los encantamientos se pueden restablecer por separado.
  • Debes llevar puesto el equipo para encantarlo.
  • No puedo romper.
  • Se puede restablecer.
Ghost Chill Will of Warrior (Level 3)

Materiales

Nombre Descripción
Ghost Chill Restablecer encantamiento.
Blood Thirst Encanta la tercera ranura.
Will of Warrior Encanta la cuarta ranura.

Lista de Encantamientos

Encatamientos de armas
Tipos Niveles
Ghost Chill 1~3
STR+1 1~3
AGI+1 1~3
VIT+1 1~3
INT+1 1~3
DEX+1 1~3
LUK+1 1~3
Fighting Spirit Lv1 1~3
Sharp Lv1 1~3
Expert Archer Lv1 1~3
Spell Lv1 1~3
ASPD+1 1
Encantamientos de armadura
Tipos Niveles
Ghost Chill 1~3
STR+1 1~3
AGI+1 1~3
VIT+1 1~3
INT+1 1~3
DEX+1 1~3
LUK+1 1~3
DEF+3 3, 6, 9, 12
MDEF+2 2, 4, 6, 8, 10
HP+100 100, 200, 300
SP+50 50
FLEE+1 1, 3, 6