Clock Tower: Unknown Basement

De Play Klaipeda Wiki

Visión General

Esta es una nueva mazmorra recientemente implementada en kRO, que incluye muchos monstruos, cartas, equipos y encantamientos nuevos. Puedes acceder a esta mazmorra hablando con Gift Box & Demon NPC en /navi c_tower1 243/202. Aparecerá un Demonio que explica las profundidades ocultas de la Torre del Reloj, seleccione la opción 1 para obtener acceso / teletransportarse a la mazmorra.


Nota: Oficialmente los materiales para la creación de equipo y encantamiento son obtenidos en una muy baja probabilidad y al realizar una misión diaria lo cual llevaría mucho tiempo a nuestros jugadores. Para hacer el método de obtención mas accesible y menos frustrante los materiales necesarios se obtendrán al eliminar monstruos en Unknown Basement of Clock Tower en un 0.50%, este porcentaje no puede ser incrementado de ninguna manera. Este cambio agilizará el proceso comparado con el sistema oficial.

Monstruos

El mapa tiene varios monstruos nuevos, los cuales son muy fuertes y no se recomienda para personajes de bajo nivel.

Nombre Nivel HP Tamaño / Raza / Elemento
Extra Joker 251 9,815,492 Large / Demi-Human / Wind 4
Erzsebet 248 9,776,814 Medium / Demi-Human / Dark 1
Jennifer 245 9,738,335 Medium / Fish / Poison 1
General Orc 246 9,815,292 Large / Demi-Human / Fire 2
Sieglouse 249 9,738,335 Medium / Insect / Earth 2
Goblin King 255 341,640,529 Medium / Demi-Human / Wind 1

Intercambio de Artículos

Habla con Devil in The Box en /navi c_tower1 243/202 y elige la opción (Opción 1) -> (Opción 2) para seleccionar la tienda.

Nota: Oficialmente no es posible seleccionar qué tienda abrir. Pero en KlaipedaRO hemos quitado ese sistema frustrante y podrás elegir la tienda que desees abrir sin estar hablando continuamente con el NPC.

Solid Weapons

Imagen Item Descripción Cantidad Necesaria
Solid Claymore [2] Increases Storm Slash damage by 6% per 2 refine rate.

Increases Hack and Slasher damage by 5% per 3 refine rate.

Increases melee physical damage by 3% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW + 2.

[Grade C] Increases Storm Slash damage by additional 8%.

[Grade B] P.Atk + 2.

_

Class: Two-handed Sword Attack: 280

Weight: 250

Weapon Level: 5

Required Level: 220

Jobs: Dragon Knight

Lead 125

Clock Gear 10

Fortified Claymore [2] 1

Solid Staff [2] Can't be destroyed.

Matk + 290.

Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate.

Increases Crystal Impact damage by 5% per 3 refine rate.

Increases all property magical damage by 3% per 4 refine rate.

_

[Bonus by grade]

[Grade D] SPL + 2.

[Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%.

[Grade B] S.Matk + 2.

_

Class: Two-handed Staff Attack: 150

Weight: 220

Weapon Level: 5

Required Level: 220

Jobs: Arch Mage

Lead 125

Clock Gear 10

Fortified Staff [2] 1

Solid Manual [2] Can't be destroyed.

Matk + 240.

Increases Conflagration and Lightning Land damage by 6% per 2 refine rate.

Increases Psychic Wave damage by 15% per 3 refine rate.

Increases all property magical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] SPL + 2.

[Grade C] Increases Conflagration and Lightning Land damage by additional 10%.

[Grade B] S.Matk + 2.

_

Class: Book Attack: 180

Weight: 90

Weapon Level: 5

Required Level: 220

Jobs: Elemental Master

Lead 125

Clock Gear 10

Fortified Book [2] 1

Solid Spear [2] Increases Shield Shooting damage by 6% per 2 refine rate.

Increases Rapid Smiting damage by 15% per 3 refine rate.

Increases long ranged physical damage by 3% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW + 2.

[Grade C] Increases Shield Shooting damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Spear Attack: 230

Weight: 160

Weapon Level: 5

Required Level: 220

Jobs: Imperial Guard

Lead 125

Clock Gear 10

Fortified Spear [2] 1

Solid Wand [2] Can't be destroyed.

Matk + 240.

Increases Talisman of Four Bearing God damage by 6% per 2 refine rate.

Increases Talisman of Soul Stealing damage by 8% per 3 refine rate.

Increases all property magical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] SPL + 2.

[Grade C] Increases Talisman of Four Bearing God damage by additional 10%.

[Grade B] S.Matk + 2.

_

Class: Staff Attack: 190

Weight: 140

Weapon Level: 5

Required Level: 220

Jobs: Soul Ascetic

Lead 125

Clock Gear 10

Fortified Wand [2] 1

Solid Dagger [2] Matk + 200.

Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate.

Increases Darkening Cannon damage by 7% per 3 refine rate.

Increases all property magical damage by 3% per 4 refine rate.

_

[Bonus by grade]

[Grade D] SPL + 1.

[Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%.

[Grade B] S.Matk + 1.

_

Class: Dagger Attack: 180

Weight: 120

Weapon Level: 5

Required Level: 220

Jobs: Shinkiro, Shiranui

Lead 125

Clock Gear 10

Fortified Dagger [2] 1

Solid Edge [2] Increases Double Bowling Bash damage by 6% per 2 refine rate.

Increases Mega Sonic Blow damage by 8% per 3 refine rate.

Increases melee physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW + 2.

[Grade C] Increases Double Bowling Bash damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Dagger Attack: 200

Weight: 110

Weapon Level: 5

Required Level: 220

Jobs: Hyper Novice

Lead 125

Clock Gear 10

Fortified Edge [2] 1

Solid Rod [2] Can't be destroyed.

Matk + 230.

Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate.

Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.

Increases all property magical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] SPL + 2.

[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.

[Grade B] S.Matk + 2.

_

Class: Staff Attack: 130

Weight: 100

Weapon Level: 5

Required Level: 220

Jobs: Hyper Novice

Lead 125

Clock Gear 10

Fortified Rod [2] 1

Wicked Weapons

Imagen Item Descripción Cantidad Necesaria
Wicked Katar [2] Wicked Katar [2]

Increases Impact Crater damage by 6% per 2 refine rate.

Increases Savage Impact damage by 7% per 3 refine rate.

Increases melee physical damage by 3% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW + 2.

[Grade C] Increases Impact Crater damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Katar Attack: 280

Weight: 190

Weapon Level: 5

Required Level: 220

Jobs: Shadow Cross

Lead 125

Clock Gear 10

Relapse Katar [2] 1

Wicked Cross [2] Can't be destroyed.

Matk + 230.

Increases Flamen damage by 7% and heal effectiveness by 6% per 2 refine rate.

Increases Arbitrium damage by 7% per 3 refine rate.

Increases all property magical damage by 3% per 4 refine rate.

_

[Bonus by grade]

[Grade D] SPL + 2.

[Grade C] Increases Flamen damage by additional 10%.

[Grade B] S.Matk + 2.

_

Class: Mace Attack: 150

Weight: 140

Weapon Level: 5

Required Level: 220

Jobs: Cardinal

Lead 125

Clock Gear 10

Relapse Cross [2] 1

Wicked Dagger [2] Matk + 230.

Increases Abyss Square damage by 7% per 2 refine rate.

Increases From the Abyss damage by 10% per 3 refine rate.

Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate.

_

[Bonus by grade]

[Grade D] SPL + 2.

[Grade C] Increases Abyss Square damage by additional 10%.

[Grade B] S.Matk + 2.

_

Class: Dagger Attack: 160

Weight: 140

Weapon Level: 5

Required Level: 220

Jobs: Abyss Chaser

Lead 125

Clock Gear 10

Relapse Dagger [2] 1

Wicked Blade [2] Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.

Increases Cart Tornado damage by 7% per 3 refine rate.

Atk + 5% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW + 2.

[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Sword Attack: 230

Weight: 180

Weapon Level: 5

Required Level: 220

Jobs: Biolo

Lead 125

Clock Gear 10

Relapse Blade [2] 1

Wicked Axe [2] Increases Axe Stomp damage by 7% per 2 refine rate.

Increases Axe Tornado damage by 8% per 3 refine rate.

Increases melee physical damage by 3% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW + 2.

[Grade C] Increases Axe Stomp damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Two-handed Axe Attack: 300

Weight: 320

Weapon Level: 5

Required Level: 220

Jobs: Meister

Lead 125

Clock Gear 10

Relapse Axe [2] 1

Wicked Book [2] Can't be destroyed.

Increases Noon Blast damage by 6% per 2 refine rate.

Increases Rising Sun damage by 8% per 3 refine rate.

Increases melee physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW + 2.

[Grade C] Increases Noon Blast damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Book Attack: 220

Weight: 150

Weapon Level: 5

Required Level: 220

Jobs: Sky Emperor

Lead 125

Clock Gear 10

Relapse Book [2] 1

Wicked Plant [2] Can't be destroyed.

Matk + 220.

Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.

Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.

Increases long ranged physical and all property magical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW, SPL + 1.

[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.

[Grade B] P.Atk, S.Matk + 1.

_

Class: Staff Attack: 210

Weight: 180

Weapon Level: 5

Required Level: 220

Jobs: Spirit Handler

Lead 125

Clock Gear 10

Relapse Plant [2] 1

Wicked Edge [2] Increases Shadow Dance damage by 5% per 2 refine rate.

Increases Shadow Flash damage by 7% per 3 refine rate.

Increases melee physical damage by 3% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW + 1.

[Grade C] Increases Shadow Dance damage by additional 7%.

[Grade B] P.Atk + 1.

Class: Dagger Attack: 200

Weight: 140

Weapon Level: 5

Required Level: 220

Jobs: Shinkiro, Shiranui

Lead 125

Clock Gear 10

Relapse Edge [2] 1

Precision Weapons

Imagen Item Descripción Cantidad Necesaria
Precision Lute [2] Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.

Increases Severe Rainstorm damage by 10% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] CON + 2.

[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Instrument Attack: 220

Weight: 140

Weapon Level: 5

Required Level: 220

Jobs: Troubadour

Lead 125

Clock Gear 10

Scrap Lute [2] 1

Precision Whip [2] Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.

Increases Severe Rainstorm damage by 10% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] CON + 2.

[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Whip Attack: 220

Weight: 140

Weapon Level: 5

Required Level: 220

Jobs: Trouvere

Lead 125

Clock Gear 10

Scrap Whip [2] 1

Precision Fist [2] Increases Second Judge and Second Faith damage by 7% per 2 refine rate.

Increases Third Consecration and Third Punish damage by 8% per 3 refine rate.

Increases melee physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] POW + 2.

[Grade C] Increases Second Judge and Second Faith damage by additional 10%.

[Grade B] P.Atk + 2.

Class: Knuckle Attack: 230

Weight: 140

Weapon Level: 5

Required Level: 220

Jobs: Inquisitor

Lead 125

Clock Gear 10

Scrap Fist [2] 1

Precision Bow [2] Increases Gale Storm damage by 7% per 2 refine rate.

Increases Arrow Storm damage by 10% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] CON + 2.

[Grade C] Increases Gale Storm damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Bow Attack: 230

Weight: 180

Weapon Level: 5

Required Level: 220

Jobs: Windhawk

Lead 125

Clock Gear 10

Scrap Bow [2] 1

Precision Pistol [2] Increases Only One Bullet damage by 7% per 2 refine rate.

Increases Fire Dance damage by 10% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] CON + 2.

[Grade C] Increases Only One Bullet damage by additional 10%.

[Grade B] P.Atk + 2.

Class: Pistol Attack: 250

Weight: 140

Weapon Level: 5

Required Level: 220

Jobs: Night Watch

Lead 125

Clock Gear 10

Scrap Pistol [2] 1

Precision Piercer [2] Increases Spiral Shooting damage by 7% per 2 refine rate.

Increases Hammer of God damage by 10% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] CON + 2.

[Grade C] Increases Spiral Shooting damage by additional 10%.

[Grade B] P.Atk + 2.

Class: Rifle Attack: 300

Weight: 180

Weapon Level: 5

Required Level: 220

Jobs: Night Watch

Lead 125

Clock Gear 10

Scrap Piercer [2] 1

Precision Shatter [2] Increases The Vigilante at Night damage by 7% per 2 refine rate.

Increases Vanishing Buster damage by 10% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] CON + 2.

[Grade C] Increases The Vigilante at Night damage by additional 10%.

[Grade B] P.Atk + 2.

Class: Shotgun Attack: 330

Weight: 220

Weapon Level: 5

Required Level: 220

Jobs: Night Watch

Lead 125

Clock Gear 10

Scrap Shatter [2] 1

Precision Splatter [2] Increases Magazine for One damage by 7% per 2 refine rate.

Increases Round Trip damage by 10% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] CON + 2.

[Grade C] Increases Magazine for One damage by additional 10%.

[Grade B] P.Atk + 2.

Class: Gatling Gun Attack: 290

Weight: 260

Weapon Level: 5

Required Level: 220

Jobs: Night Watch

Lead 125

Clock Gear 10

Scrap Splatter [2] 1

Precision Bomber [2] Increases Wild Fire damage by 7% per 2 refine rate.

Increases Howling Mine damage by 10% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] CON + 2.

[Grade C] Increases Wild Fire damage by additional 10%.

[Grade B] P.Atk + 2.

Class: Grenade Launcher Attack: 370

Weight: 330

Weapon Level: 5

Required Level: 220

Jobs: Night Watch

Lead 125

Clock Gear 10

Scrap Bomber [2] 1

Precision Slasher [2] Can't be destroyed.

Increases Huuma Shuriken - Grasp damage by 6% per 2 refine rate.

Increases Huuma Shuriken - Construct damage by 8% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

_

[Bonus by grade]

[Grade D] CON + 2.

[Grade C] Increases Huuma Shuriken - Grasp damage by additional 10%.

[Grade B] P.Atk + 2.

_

Class: Huuma Shuriken Attack: 360

Weight: 230

Weapon Level: 5

Required Level: 220

Jobs: Shinkiro, Shiranui

Lead 125

Clock Gear 10

Scrap Slasher [2] 1

Encantamiento de Armas

Objetos Necesarios Orden Cantidad Necesaria
Todas las armas Solid, Wicked and Precision 4 > 3 Lead x 30

Clock Gear x1

200,000z

Habla con Devil in The Box NPC para abrir la interfaz de usuario de Enchantment.

Encantamientos

Las armas Solid, Wicked & Precision se pueden encantar hasta con 2 encantamientos, para la cuarta ranura puedes usar el modo normal que te dará un encantamiento aleatorio o elegir lo que desees usando el modo perfecto. Para la tercera ranura, debes usar el modo perfecto para el encantamiento.

Encantamiento Normal (Cuarta Ranura)

Ranura 3
Materiales Lead 30

Clock Gear 1

200,000z

Probabilidad de Éxito 100.00%
Cambios de Grado Grade D: none

Grade C: none

Grade B: none

Grade A: none

Encantamientos Clockwork (Atk) (7.69%)
Clockwork (Matk) (7.69%)
Clockwork (Delay After Attack) (7.69%)
Clockwork (Variable Casting) (7.69%)
Clockwork (Delay After Skill) (7.69%)
Clockwork (POW) (7.69%)
Clockwork (SPL) (7.69%)
Clockwork (STA) (7.69%)
Clockwork (WIS) (7.69%)
Clockwork (CRT) (7.69%)
Clockwork (CON) (7.69%)
Clockwork (P.Atk) (7.69%)
Clockwork (S.Matk) (7.69%)

Encantamiento Perfecto (Cuarta Ranura)

Encantamiento de la Ranura 3 Proceso de Encantamiento
Materiales Zeny
Clockwork (Atk) Lead 1500

Clock Gear 50

5,000,000z
Clockwork (Matk)
Clockwork (Delay After Attack)
Clockwork (Variable Casting)
Clockwork (Delay After Skill)
Clockwork (POW)
Clockwork (SPL)
Clockwork (STA)
Clockwork (WIS)
Clockwork (CRT)
Clockwork (CON)
Clockwork (P.Atk)
Clockwork (S.Matk)

Encantamiento Perfecto (Tercera Ranura)

Encantamiento de la Ranura 2 Proceso de Encantamiento
Materiales Zeny
Shadowdecon 150

Zelunium150

Clock Gear150

0z
Storm Slash Tuning Device
Hack and Slasher Tuning Device
Axe Stomp Tuning Device
Axe Tornado Tuning Device
Cart Tornado Tuning Device
Impact Crater Tuning Device
Acidified Zone Tuning Device
Savage Impact Tuning Device
Frozen Crimson Tuning Device
Crystal Impact Tuning Device
Abyss Square Tuning Device
From the Abyss Tuning Device
Conflag Lightning Tuning Device
Psychic Wave Tuning Device
Gale Storm Tuning Device
Arrow Storm Tuning Device
Second Order Tuning Device
Third Order Tuning Device
Shield Shooting Tuning Device
Rapid Smiting Tuning Device
Flamen Tuning Device
Arbitrium Tuning Device
Noon Blast Tuning Device
Rising Sun Tuning Device
Talisman of Four Bearing God Tuning Device
Talisman of Soul Stealing Tuning Device
Only One Bullet Tuning Device
Spiral Shooting Tuning Device
Double Bowling Bash Tuning Device
Meteor Storm Tuning Device
Shadow Dance Tuning Device
Darkening Cannon Tuning Device
Rose Shooting Tuning Device
Severe Rainstorm Tuning Device
Howling Strike Tuning Device
Hyunrok Tuning Device
The Vigilant at Night Tuning Device
Magazine For One Tuning Device
Fuma Shuriken - Control Adjustment Device
Wild Fire Tuning Device