Illusion Dungeons

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Illusion Dungeons

Puedes acceder a cada mazmorra al hablar con el NPC Warper, simplemente debes ir a la opción "Illusion Dungeons". Recuerda que en cada una de las Illusion es probable que debas realizar una misión para tener acceso.

Illusion of Moonlight Illusion of Frozen Illusion of Vampire Illusion of Abyss Illusion of Teddy Bear
Nivel Requerido : 100+
Nivel Requerido: 110+
Nivel Requerido: 130+
Nivel Requerido: 150+
Nivel Requerido: 150+
Guía
Guía
Guía
Guía
Guía


Illusion of Luanda
Illusion of Labyrinth
Illusion of Underwater
Illusion of Twins (NUEVA)
Nivel Requerido: 160+
Nivel Requerido: 170+
Nivel Requerido: 140+/180+
Nivel Requerido: 140+/180+
Guía
Guía
Guía
Guía


Illusion Enchants

El Illusion Enchanter se puede encontrar en /navi prontera 91/115.


Enchanting

Cada elemento solo se puede encantar dos veces al costo de 5 Illusion Stones por intento. Puedes farmear eso en dicha mazmorra que cayó de la mayoría de las turbas normales en el interior y también el encantamiento solo se aplica a los elementos de ilusión creados en las mazmorras.

Dependiendo del tipo de objeto, obtendrás diferentes encantamientos.

Nota: actualmente, solo Illusion Sharpened Legbone of Ghoul [2] cumple los criterios como arma de nivel 3.

Encantamientos de armas de nivel 3
Encantamientos de tipo cuerpo a cuerpo
Fighting Spirit 1 Fighting Spirit 2 Fighting Spirit 3 Fighting Spirit 4 Fighting Spirit 5
Acute Lv 1 Acute Lv 2 Acute Lv 3 Acute Lv 4 Acute Lv 5
Mettle Lv 1 Mettle Lv 2 Mettle Lv 3 Mettle Lv 4 Mettle Lv 5
ASPD + 1 ASPD + 2
Str + 2 Str + 3 Str + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4
Encantamientos de tipo rango
Expert Archer 1 Expert Archer 2 Expert Archer 3 Expert Archer 4 Expert Archer 5
Master Archer Lv 1 Master Archer Lv 2 Master Archer Lv 3 Master Archer Lv 4 Master Archer Lv 5
Magic Essence Lv 1 Magic Essence Lv 2 Magic Essence Lv 3 Magic Essence Lv 4 Magic Essence Lv 5
ASPD + 1 ASPD + 2
Agi + 2 Agi + 3 Agi + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4
Encantamientos de tipo mágico
Spell 1 Spell 2 Spell 3 Spell 4 Spell 5
Archbishop Lv 1 Archbishop Lv 2
Int + 2 Int + 3 Int + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4
Encantamientos de Armaduras
MaxHP + 1% MaxHP + 2% MaxHP + 3% MaxHP + 4%
SP Absorb 1 SP Absorb 2 HP Absorb 1 HP Absorb 2
Rune of Strength Lv 1 Rune of Strength Lv 2 Rune of Agility Lv 1 Rune of Agility Lv 2
Rune of Vitality Lv 1 Rune of Vitality Lv 2 Rune of Intellect Lv 1 Rune of Intellect Lv 2
Rune of Dexterity Lv 1 Rune of Dexterity Lv 2 Rune of Luck Lv 1 Rune of Luck Lv 2
Str + 2 Str + 3 Str + 4
Agi + 2 Agi + 3 Agi + 4
Vit + 2 Vit + 3 Vit + 4
Int + 2 Int + 3 Int + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4
Encantamientos Accesorios
HP + 200 HP + 300 HP + 400
SP + 20 SP + 50 SP + 75
Str + 2 Str + 3 Str + 4
Agi + 2 Agi + 3 Agi + 4
Vit + 2 Vit + 3 Vit + 4
Int + 2 Int + 3 Int + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4


Resetting Enchants

Illusion Enchanter reiniciará ambos encantamientos por un costo. Antes de restablecer los encantamientos, el objeto debe estar completamente encantado primero.

Dependiendo de la opción que elija, tiene la posibilidad de fallar, lo que terminará rompiendo el elemento. Se recomienda pagar el precio completo para evitar esta situación.

Precio Probabilidad de Éxito
100,000 zeny 50%
200,000 zeny 60%
300,000 zeny 70%
400,000 zeny 80%
500,000 zeny 100%
5 Illusion Stones 100%

Illusion Weapon Level 4 Enchants

A pesar de que el sistema normal de encantamiento de Illusion tiene encantamientos de armas, las armas de nivel 4 de Illusion no comparten las mismas opciones. Aparte de Illusion Sharpened Legbone of Ghoul [2], todas las demás armas de Illusion Dungeon se pueden encantar a través de Resonance Stone of Dusk (física) o Resonance Stone of Dawn (mágica).


Ambas piedras las puedes obtener con Illusion Merchant en /navi prontera 89/112.


Usar una piedra (haz doble clic en la piedra para activarla) abrirá una ventana encantadora que enumerará todas las armas de nivel 4 de ilusión en tu inventario. Confirmar el encantamiento consumirá la piedra e imbuirá el arma con 2 encantamientos aleatorios de diferentes listas, según su ranura de encantamiento.

No hay posibilidad de romper, dañar, perder refinados o cartas en tu arma. Puedes sobrescribir los encantamientos de tu arma usando otra piedra.

Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Physical Damage against Neutral Monsters by 1~10%
  • Increases Physical Damage against Water Monsters by 1~10%
  • Increases Physical Damage against Earth Monsters by 1~10%
  • Increases Physical Damage against Fire Monsters by 1~10%
  • Increases Physical Damage against Wind Monsters by 1~10%
  • Increases Physical Damage against Poison Monsters by 1~10%
  • Increases Physical Damage against Holy Monsters by 1~10%
  • Increases Physical Damage against Shadow Monsters by 1~10%
  • Increases Physical Damage against Ghost Monsters by 1~10%
  • Increases Physical Damage against Undead (Element) Monsters by 1~10%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • ATK + 5~30
  • ATK + 1~3%
  • Increases Physical Damage against Formless Monsters by 1~10%
  • Increases Physical Damage against Undead (Race) Monsters by 1~10%
  • Increases Physical Damage against Brute Monsters by 1~10%
  • Increases Physical Damage against Plant Monsters by 1~10%
  • Increases Physical Damage against Insect Monsters by 1~10%
  • Increases Physical Damage against Fish Monsters by 1~10%
  • Increases Physical Damage against Demon Monsters by 1~10%
  • Increases Physical Damage against Demi-Human Monsters by 1~10%
  • Increases Physical Damage against Angel Monsters by 1~10%
  • Increases Physical Damage against Dragon Monsters by 1~10%
  • Increases Physical Damage against Small Monsters by 1~5%
  • Increases Physical Damage against Medium Monsters by 1~5%
  • Increases Physical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Increases Long Range Physical Damage by 1~5%
  • Increases Critical Damage by 1~5%
  • Reduces After Cast Delay by 1~5%
  • Increases FLEE by 1~20
Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Magical Damage against Neutral Monsters by 1~10%
  • Increases Magical Damage against Water Monsters by 1~10%
  • Increases Magical Damage against Earth Monsters by 1~10%
  • Increases Magical Damage against Fire Monsters by 1~10%
  • Increases Magical Damage against Wind Monsters by 1~10%
  • Increases Magical Damage against Poison Monsters by 1~10%
  • Increases Magical Damage against Holy Monsters by 1~10%
  • Increases Magical Damage against Shadow Monsters by 1~10%
  • Increases Magical Damage against Ghost Monsters by 1~10%
  • Increases Magical Damage against Undead (Element) Monsters by 1~10%
  • Reduces Variable Casting Time by 1~15%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • MATK + 5~30
  • MATK + 1~3%
  • Increases Magical Damage against Formless Monsters by 1~10%
  • Increases Magical Damage against Undead (Race) Monsters by 1~10%
  • Increases Magical Damage against Brute Monsters by 1~10%
  • Increases Magical Damage against Plant Monsters by 1~10%
  • Increases Magical Damage against Insect Monsters by 1~10%
  • Increases Magical Damage against Fish Monsters by 1~10%
  • Increases Magical Damage against Demon Monsters by 1~10%
  • Increases Magical Damage against Demi-Human Monsters by 1~10%
  • Increases Magical Damage against Angel Monsters by 1~10%
  • Increases Magical Damage against Dragon Monsters by 1~10%
  • Increases Magical Damage against Small Monsters by 1~5%
  • Increases Magical Damage against Medium Monsters by 1~5%
  • Increases Magical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Reduces After Cast Delay by 1~5%