Abyss Glastheim

De Play Klaipeda Wiki

Para la instancia lv130 que da acceso a Temporal Boots, consulte Old Glast Heim . Para otros usos, consulte Glast Heim .


Abyss Glast Heim es la última incorporación al centro de Old Glast Heim.

Se considera una mazmorra del final del juego y requiere que cualquiera que desee ingresar tenga al menos el nivel 175 . También se recomienda estar en una fiesta y tener el equipo adecuado.

Además de ser un buen lugar para subir de nivel, es posible obtener nuevas cartas y un montón de nuevas armas para el final del juego

Acceso

Location of Mage Nillem to access Abyss Glast Heim

Después de obtener al menos el nivel 175 , hay dos formas de acceder a la mazmorra:

  • A través de Mage Nillem NPC usando Warper NPC, seleccionando Instances y luego Old Glast Heim. Habla con Mage Nillem (189, 272) un poco a la izquierda desde donde engendras y selecciona ¡Vamos!
  • Usando el Warper NPC, seleccionando Dungeons y luego Abyss Glast Heim.

Misiones de Experiencia

Mage Nillem tiene tres misiones de experiencia si le ofreces compartir descubrimientos con él. Siéntase libre de usarlos para obtener su nivel 185 más rápido.

  • Nada
Mata a 20 Raydrics contaminados y a 20 arqueros Raydric contaminados.
  • Congelación
Mata a 5 gárgolas heladas y a 5 destructores de prisiones.
  • Como espejo
Mata a 10 fantasmas de hielo y 10 fantasmas de llamas.

Monstruos

Imagen Nombre Nivel HP Tamaño / Raza / Elemento
Contaminated Raydric 185 2,372,683 Medium / Demi-Human / Dark 3
Contaminated Raydric Archer 184 2,355,718 Medium / Demi-Human / Dark 3
Frozen Gargoyle 186 2,377,139 Medium / Demon / Water 3
Contaminated Sting 180 2,297,907 Medium / Formless / Earth 3
Prison Breaker 186 2,375,279 Medium / Demi-Human / Undead 2
Contaminated Wanderer 187 2,387,582 Medium / Demon / Wind 2
Ice Ghost 189 2,418,315 Medium / Demon / Water 3
Flame Ghost 189 2,410,282 Medium / Demon / Fire 3

Equipo Obtenible

Actualmente estos equipos caen con un encantamiento aleatorio.

Imagen Nombre Tipo Descripción
Hellfire Staff [2] One-handed Rod
Can't be destroyed.
INT + 5
MATK + 180.
MATK + 15 per 2 refine rate.
[Refine >= 7]
Increases fire and earth property magical damage by 5%.
[Refine >= 9]
Increases fire and earth property magical damage by additional 10%.

Attack: 110
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Mage classes, Acolyte classes, Soul Linker classes
Icicle Staff [2] One-handed Rod
Can't be destroyed.
INT + 5
MATK + 180
MATK + 15 per 2 refine rate
[Refine >= 7]
Increases water and holy property magical damage by 5%.
[Refine >= 9]
Increases water and holy property magical damage by additional 10%.

Attack: 110
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Mage Class, Acolyte Class, Soul Linker
Royal Knight's Lance [2] Two-handed Spear
Increases long ranged physical damage by 3% per 2 refine rate.
[Refine >= 7]
ATK + 5%.
[Refine >= 9]
Increases physical damage against all race monsters by 15%.

Attack: 205
Weight: 100
Weapon Level: 4
Required Level: 175
Jobs: Swordman Class
Royal Knight's Broadsword [2] Two-handed Sword
ATK + 20 per 2 refine rate.
[Refine >= 7]
Increases critical damage by 10%.
[Refine >= 9]
Weapon can't be destroyed.

Attack: 280
Weight: 400
Weapon Level: 4
Required Level: 175
Jobs: Swordman Class
Prisoner's Diary [2] Book
MaxHP + 5%
MaxSP + 5%
ATK + 20 per 2 refine rate.
[Refine >= 7]
Increases physical and magical damage against undead and demon race monsters by 10%.
[Refine >= 9]
Increases physical and magical damage against undead and demon race monsters by additional 15%.
[Refine >= 11]
Increases physical and magical damage against undead and shadow property monsters by 15%.

Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Sage, Priest, Star Gladiator

Cartas

Carta Tipo Descripción
Card Contaminated Raydric Card Armor Card
ATK + 5%.


[+ Card Raydric Card]
Reduces damage taken from neutral property by 10%.
ATK + 5%.
Card Contaminated Raydric Archer Card Weapon Card
Increases long ranged physical damage by 10%.


[+ Card Powerful Archer Skeleton Card]
Increases long ranged physical damage by additional 5%.
Card Frozen Gargoyle Card Shield Card
DEF + 20.
Reduces physical and magical damage taken from medium and large size monsters by 25%.
Increases physical and magical damage taken from small size enemies by 5%.
Card Contaminated Sting Card Armor Card
DEF + 100.
DEF + 25 per 3 refine rate.


[+ Card Sting Card]
DEF + 150.
MDEF + 20.
Card Prison Breaker Card Garment Card
Reduces damage taken from poison, earth, wind, shadow and undead property by 30%.
Increases damage taken from holy, ghost and fire property by 100%.
Card Contaminated Wanderer Card Weapon Card
Increases physical damage against medium and large size monsters by 30%.
Card Ice Ghost Card Weapon Card
Increases magical damage against water property enemies by 15%.


[+ Card Curupira Card]
Increases magical damage against water property enemies by additional 8%.
Card Flame Ghost Card Weapon Card
Increases magical damage against fire property enemies by 15%.


[+ Card Fruit Pom Spider Card]
Increases magical damage against fire property enemies by additional 8%.

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