Einbech Mines F3

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Introducción

Einbech Dungeon 3 es el tercer piso del conocido Einbech Dungeon.

Se considera una mazmorra del final del juego y requiere que cualquiera que desee ingresar tenga al menos el nivel 180 . También se recomienda estar en una fiesta y tener el equipo adecuado.

Además de ser un buen lugar para subir de nivel, es posible obtener nuevas Cartas y el nuevo Equipo.

Acceso

Para acceder a la mazmorra, puede hablar con NPC Warper y seleccionar Dungeons -> Einbech Dungeon.

Monstruos

Imagen Nombre Nivel HP Tamaño / Raza / Elemento
Poisonous 188 2,407,086 Medium / Formless / Ghost 4
Toxious 188 2,407,556 Medium / Formless / Poison 4
Green Mineral 190 2,435,702 Large / Formless / Neutral 4
Red Mineral 190 2,435,702 Large / Formless / Neutral 4
White Mineral 190 2,436,177 Large / Formless / Neutral 4
Purple Mineral 190 2,435,702 Large / Formless / Neutral 4
Jewel 192 100 Large / Formless / Neutral 4
White Porcellio 206 2,403,326 Small / Insect / Earth 4
Abyssman 190 2,428,277 Large / Beast / Neutral 4
Jewelry Ant 191 2,445,656 Medium / Insect / Neutral 4
Jungoliant
197 40,000,000 Large / Insect / Neutral 4

Recompensas

El monstruo en el mapa suelta 5 tipos diferentes de minerales:

Al combinar 1 de cada uno de los 5 minerales diferentes con Field Manager Elmen en /navi einbech 149/257 , obtienes una Dynite

Las dinas se pueden usar para comprar nuevos accesorios de seguridad, armas de seguridad y permisos de modificación del mismo NPC.

Equipo Obtenible

Accesorios de Einbech

Los accesorios Einbech se pueden comprar directamente de Elmen.

Imagen Nombre Precio Slot Descripción
Safety Pendant R [1] 10 Dynite

Accessory (Right)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • All Stats + 5, Aspd + 5%.

[+ Safety Epaulet R ]

  • MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)..

[+ Safety Epaulet B ]

  • MaxHP + 10%, reduces variable cast time by 15%.

[+ Safety Epaulet R or Safety Epaulet B ]

[+ Any Einbech Weapon]

  • Reduces fixed casting time by 0.3 seconds
  • Reduces delay after skill by 7%
  • Reduces damage taken from all size enemies by 3%
Safety Pendant B [1] 10 Dynite

Accessory (Right)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • All Stats + 5, variable casting time by 5%.

[+ Safety Epaulet R ]

  • MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).

[+ Safety Epaulet B ]

  • MaxHP + 10%, reduces variable cast time by additional 15%.

[+ Safety Epaulet R or Safety Epaulet B ]

[+ Any Einbech Weapon]

  • Reduces fixed casting time by 0.3 seconds
  • Reduces delay after skill by 7%
  • Reduces damage taken from all size enemies by 3%
Safety Epaulet R [1] 10 Dynite

Accessory (Left)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • Atk + 5%.
Safety Epaulet B [1] 10 Dynite

Accessory (Left)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • Matk + 5%.

Armas de Einbech

Las Armas Einbech se pueden obtener al azar por el costo de 20 Dynites con Elmen. Por lo tanto, el arma que se obtiene es aleatoria, por lo que es recomendable farmear muchas Dynites antes de intercambiar.

Imagen Nombre Slot Descripción
Safety Knuckle [2] Knuckle

Attack: 210

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Sura

  • Atk + 10%.
  • Increases Knuckle Arrow damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, Aspd + 15%.
  • If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Detecting Staff [2] Two-handed Staff

Attack: 180

Weight: 200

Weapon Level: 4

Required Level: 170

Applicable Jobs: Warlock

  • Matk + 330, can't be destroyed.
  • Matk + 10%.
  • If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Grinder Huuma Shuriken [2] Huuma

Attack: 280

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Ninja

  • Atk + 15%, can't be destroyed.
  • Increases Swirling Petal damage by 15%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
  • If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Rubber Hammer [2] Mace

Attack: 160

Weight: 190

Weapon Level: 4

Required Level: 170

Applicable Jobs: Arch Bishop

  • Matk + 180, can't be destroyed.
  • Matk + 7%.
  • Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
  • If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Bolt Shooter [2] Bow

Attack: 210

Weight: 170

Weapon Level: 4

Required Level: 170

Applicable Jobs: Ranger

  • Atk + 10%.
  • Increases Aimed Bolt damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Claw Sword [2] Two-handed Sword

Attack: 300

Weight: 350

Weapon Level: 4

Required Level: 170

Applicable Jobs: Rune Knight

  • Atk + 15%, Cri + 5.
  • If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
Welding Wand [2] Rod

Attack: 160

Weight: 120

Weapon Level: 4

Required Level: 170

Applicable Jobs: Mage Class, Soul Reaper

  • Matk + 200, can't be destroyed.
  • Increases neutral, water and fire property magical damage by 7%.
  • If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Whip [2] Whip

Attack: 200

Weight: 140

Weapon Level: 4

Required Level: 170

Applicable Jobs: Wanderer

  • Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Bolt Crusher [2] Katar

Attack: 300

Weight: 200

Weapon Level: 4

Required Level: 170

Applicable Jobs: Guillotine Cross

  • Atk + 10%.
  • Increases Rolling Cutter damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Saw Axe [2] Two-handed Axe

Attack: 350

Weight: 500

Weapon Level: 4

Required Level: 170

Applicable Jobs: Mechanic

  • Atk + 10%, can't be destroyed.
  • Increases Arm Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Manual [2] Book

Attack: 200

Weight: 70

Weapon Level: 4

Required Level: 170

Applicable Jobs: Star Emperor

  • Atk + 10%, Cri + 3.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Metal Detector Mk47 [2] Dagger

Attack: 200

Weight: 100

Weapon Level: 4

Required Level: 170

Applicable Jobs: Guillotine Cross

  • Atk + 10%.
  • Increases Cross Impact damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Jewel Detector Mk47 [2] Dagger

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 170

Applicable Jobs: Shadow Chaser

  • Matk + 180.
  • Matk + 10%.
  • Increases fire and neutral property magical damage by 7%.
  • If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Foxtail [2] Rod

Attack: 300

Weight: 150

Weapon Level: 4

Required Level: 170

Applicable Jobs: Doram race

  • Matk + 350, can't be destroyed.
  • Atk + 7%, Matk + 7%.
  • Increases Catnip Meteor and Picky Peck damage by 15%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Blocking Spear [2] Spear

Attack: 210

Weight: 300

Weapon Level: 4

Required Level: 170

Applicable Jobs: Royal Guard

  • Atk + 10%.
  • Increases Vanishing Point damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Lute [2] Instrument

Attack: 200

Weight: 140

Weapon Level: 4

Required Level: 170

Applicable Jobs: Minstrel

  • Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Bolt Revolver [2] Pistol

Attack: 200

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Rebellion

  • Increases long ranged physical damage by 15%.
  • Increases Fire Dance damage by 15%.
  • If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Saber [2] Sword

Attack: 200

Weight: 250

Weapon Level: 4

Required Level: 170

Applicable Jobs: Genetic

  • Atk + 10%.
  • Increases Cart Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.

Encantamiento de Armas

Las armas Einbech se pueden encantar aún más con los permisos de modificación. Hay dos tipos de permisos:

Ambos se pueden comprar de Elmen al costo de 5 Dynites y el encantamiento no tiene posibilidad de fallar. Puede seguir repitiendo los encantamientos dado que todavía tiene los permisos de modificación para hacerlo.


Physical Modification Permit
Primer Encantamiento Segundo Encantamiento Tercer Encantamiento
  • Atk 5 ~ 45
  • Atk% 1 ~ 10%
  • Hit 5 ~ 35
  • Flee 7 ~ 35
  • ASPD 1 ~ 2
  • ASPD% 5 ~ 10%
  • Increase critical damage 5 ~ 20%
  • Increase physical damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Increase physical damage to [any race] enemies 3 ~ 20%
  • Increase physical damage to normal enemies 3 ~ 20%
  • Increase physical damage to boss enemies 3 ~ 20%
  • Ignore physical defense of [any race] enemies 3 ~ 25%
  • Ignore physical defense of normal enemies 3 ~ 18%
Magical Modification Permit
Primer Encantamiento Segundo Encantamiento Tercer Encantamiento
  • Matk 5 ~ 45
  • Matk% 1 ~ 10%
  • Heal effectiveness 3 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Flee 7 ~ 35
  • Increase magic damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Heal effectiveness 7 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Increase magic damage to [any race] enemies 3 ~ 20%
  • Increase magic damage to normal enemies 3 ~ 20%
  • Increase magic damage to boss enemies 3 ~ 20%
  • Ignore magic defense of [any race] enemies 3 ~ 25%
  • Ignore magic defense of normal enemies 3 ~ 18%

Cartas

Carta Tipo Descripción
Poisonous Card Weapon Card
Increases physical damage against poison property enemies by 25%.
[+ Anacondaq Card]
Increases physical damage against poison property enemies by an additional 15%.
Toxious Card Armor Card
Max HP + 10%
Reduces damage from long ranged physical damage by 5%
[+ Noxious Card]
Additional Max HP + 5%
Reduces damage from long ranged physical damage by additional 10%
White Porcellio Card Footgear Card
ATK + 20
[+ Porcellio Card]
Additional ATK + 10.
Additional ATK + 1 per refine rate of shoes.
Neo Mineral Card Garment Card
DEF + 30
[+ Mineral Card]
Additional DEF + 20.
Additional DEF + 3 per refine rate of garment.
Abyssman Card Footgear Card
Max HP + 10%
Earth Gravedamage + 10%
[+ Pitman Card]
Earth Grave damage + 10%
Additional Earth Grave damage + 1% per refine rate of shoes.
Jewelry Ant Card Accessory(Left) Card
When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1
[+ Ungoliant Card]
Increases neutral property magical damage by 30%.
Jewgoliant Card Armor Card
Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%.